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Overkill's The Walking Dead

Overkill's' The Walking Dead is a Co-Op FPS developed in Unreal Engine 4 at Starbreeze Studios AB in Stockholm. I've worked on the game since January 2017 as a Game System Designer working on multiple core gameplay features, progression and player-world interaction.
My main focus has been leading the weapons team on the game handling selection processes, modding and customization, production, animation and technical requirements to deliver a AAA FPS experience.

Platform: PC, PS4, Xbox One

Genre: Multiplayer Co-Op FPS

Release: 2018-11-06

Engine: Unreal Engine 4 

Studio: Starbreeze Studios AB

Project Role: 
Game System Designer

Responsebilities Included:

  • FPS Experience
  • Weapon Design & Production
  • Weapon Progression & Modding
  • Zombie Grapple & Takedowns
  • + Multiple Core Gameplay Systems