Overkill's The Walking Dead
Overkill's' The Walking Dead is a Co-Op FPS developed in Unreal Engine 4 at Starbreeze Studios AB in Stockholm. I've worked on the game since January 2017 as a Game System Designer working on multiple core gameplay features, progression and player-world interaction.
My main focus has been leading the weapons team on the game handling selection processes, modding and customization, production, animation and technical requirements to deliver a AAA FPS experience.
Platform: PC, PS4, Xbox One
Genre: Multiplayer Co-Op FPS
Release: 2018-11-06
Engine: Unreal Engine 4
Studio: Starbreeze Studios AB
Project Role:
Game System Designer
Responsebilities Included:
- FPS Experience
- Weapon Design & Production
- Weapon Progression & Modding
- Zombie Grapple & Takedowns
- + Multiple Core Gameplay Systems