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Overkill’s The Walking Dead

Overkill's' The Walking Dead is a Co-Op FPS developed in Unreal Engine 4 at Starbreeze Studios AB in Stockholm. I've worked on the game since January 2017 as a Game System Designer working on multiple core gameplay features, where my main focus has been leading the weapons team to deliver a AAA FPS experience.
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PAYDAY 2

Payday 2 is a Co-Op FPS developed in an in-house engine at Starbreeze Studios AB in Stockholm. I've worked briefly on the game in 2019 as a Senior Game Designer & Consultant for design features during the restarted development.
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Derelict Ship

Derelict Ship is a short FPS experience developed in Unreal Engine 4. The focus for this small project was to create a singleplayer FPS level and experience with assets from the Unreal Engine Marketplace in a short amount of time. The level and features was completed in 1 week and then went through 2 days of focus testing and an additional day to adjust the level based on those tests.
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Ropes’ Adventure

Ropes' Adventure is a third person single player exploration and adventure game. You take the role as a young explorer trying to find your missing grandfather and the long lost monkey head treasure. During this project I worked on the game design, camera and cinematic systems. I also developed a marketing plan for the title.
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Gasoline Fury

Gasoline Fury is a Multiplayer game developed in Unreal Engine 4. I was the lead designer & scripter on the project. I designed and scripted a persistent level up system, the gameplay, P2P Networking and did multiplayer game balancing among other things during the project.
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